Isometric Tile Map Rendering adds a lovely sense of depth to what is a static 2D construction. IN this video I show how to render and select cells in an isometric world. Source: https://github.com/OneLoneCoder/olcPixelGameEngine/blob/master/Videos/OneLoneCoder_PGE_IsometricTiles.cpp Patreon: https://www.patreon.com/javidx9 YouTube: https://www.youtube.com/javidx9 https://www.youtube.com/javidx9extra Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www.twitch.tv/javidx9 GitHub: https://www.github.com/onelonecoder Homepage: https://www.onelonecoder.com